THE STORY
Follow Lev, an undead soldier, as he quests for a cure to his condition, facing the disturbing possibility that it may be beyond reach.
MY WORK
I was deeply engaged in the UI/UX process from very early on. I started designing the dialogue boxes, as storytelling is central to the game. For the initial style frames, I took the background and character art and added simple design elements to it. Simultaneously, I crafted the user experience for the game's interface. I used flow charts and interactive prototypes to communicate my vision. ​​​​​​​
I tailored diverse dialogue screens to suit the scene requirements, while also overseeing the design of the main menu, pause screen, loading screen, and settings. Additionally, I enriched the user experience with animated icons that intuitively guide players through the game.
TEST SCREENS
CREDITS
Director: Franziska van Wulfen & Hazel Jankowski, Procucer: Saskia Stirn, Technical Director: Justus Henne, Background Art: Lukas Wind, UI Design: Nina Weilbächer, Sounddesign: Daniel Kling
The Artificial Diety Project was developed as a diploma project at Filmakademie Baden-Württemberg ©2023 Filmakademie Baden-Württemberg

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